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— Brian Eno"In fact, quite a lot of what I do has to do with sound texture, and, you can't notate that. You can't notate the sound of "St. Elmo's Fire." There's no way of writing that down. That's because musical notation arose at a time when sound textures were limited. If you said violins and woodwind that defined the sound texture; if I say synthesizer and guitar it means nothing - you're talking about 28,000 variables."
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Another way of working is setting deliberate constraints that aren't musical ones - like saying, "Well, this piece is going to be three minutes and nineteen seconds long and it's going to have changes here, here and here, and there's going to be a convolution of events here, and there's going to be a very fast rhythm here with a very slow moving part over the top of it." Those are the sort of visual ideas that I can draw out on graph paper. I've done a lot of film music this way.
— Brian Eno
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Editing is fun for me. That's where you make things happen. Filming a movie, I just try to set things up and see where it goes. Editing is a puzzle. I often don't even know what I'm trying to say. I'm just trying to make myself laugh. That's it. It's musical, or something.
— Harmony Korine
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