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— Bryan Singer"When you're dealing with shooting a lot of live action in 3D, you're committed to how much 3D you're giving the audience."
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When you make something you like and audiences reject it, the experience can be painful. But I've discovered...that when you make something you aren't exactly satisfied with, and someone tells you it's great, that's even mor...e painful and frustrating.
— Jean-Pierre Jeunet
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No matter what, I will always choose practical FX over digital ones. Blood spray pumps and squibs go a long way in convincing the audience that the carnage on screen happens right there, in a manner that digital have not achieved.
— Timo Tjahjanto
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