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Anyone who experienced World War I close-hand was grossed out by it forever. It just was so awful.
— Amity Shlaes
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We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.
— Eiji Aonuma
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