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I grew up in the countryside . But there's a danger of us romanticizing that. Because when I was a kid in 1982, that's what my parents were saying to me about television and comics and computer games!
Sep 17, 2025
Our kids are actually doing what we told them to do when they sit in front of that TV all day or in front of that computer game all day. The society is telling kids unconsciously that nature's in the past. It really doesn't count anymore, that the future is in electronics, and besides, the bogeyman is in the woods.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
I'm probably the worst at games. I don't really like computer games either. And when I lose, I won't go again but just say I don't want to play anymore.
I love sci-fi, computer games. I love any escapes. Give me them all.
As a kid, I was always into art at the same time as computers, and eventually I realised I was making more interesting stuff with my keyboard than with my hands. I really enjoyed modifying computer games more than playing them, so that got me into programming.
Avoid demonizing television, computer games, and new technologies. Electronic media may compete for kids' attention, but we're not going to get kids reading by badmouthing other entertainment. Admit that TV and games can do things books can't.
Consciousness is much more of the implicate order than is matter... Yet at a deeper level [matter and consciousness] are actually inseparable and interwoven, just as in the computer game the player and the screen are united by participation.
The next level. As though dating were a computer game.
Always trust computer games.
In the original computer game of Doom, you not only have to kill things. You have to pulverise them.
To me there is no more depressing sight than a five-year-old staring at a screen, unsmiling, mouse in hand. Besides whatever dreadful things this prolonged exposure to screens is doing to their brains, computer games tend to be solitary affairs, and produce little laughter.
Although I am not averse to wasting a few hours playing computer games, I have never tried my hand at Doom. Judging by sales figures and testimonials, playing the game has to be an infinitely preferable experience to watching this pathetic excuse for a movie.
Ideas are cheap. A dime a dozen, as they say. It's the implementation that's important! The trick isn't just to have a computer game idea, but to actually create it!
Although I played a lot of computer games in my 20s, now I have children of my own I hate them with a passion.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
I play computer games, watch TV and do what normal people do.
Children don't run around outside as much as they did. They sit in front of computer games.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
The obvious objective of video games is to entertain people by surprising them with new experiences.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
Nature-the sublime, the harsh, and the beautiful-offers something that the street or gated community or computer game cannot. Nature presents the young with something so much greater than they are; it offers an environment where they can easily contemplate infinity and eternity.
The poetry and transgression that was so much of surrealism's anarchic force has been recruited into mainstream culture. It has been made commonplace by television and magazine merchandising, by computer games and Internet visuals, by film and MTV, by the fashion shoot.
The paradox is that, by children taking shortcuts through computer games, through fantasies, through movies that load on all the emotional stimulation of encountering life in a stylized way - all of this is the equivalent of mainlining of paleolithic emotions, emotions about combat, about personal success, about overcoming monsters, about making powerful friendships, about winning wars and entering new territory.
Computers had their origin in military cryptography-in a sense, every computer game represents the commandeering of a military code-breaking apparatus for purposes of human expression.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I did Call of Duty Modern Warfare as Gaz, then I did Ghost in Modern Warfare 2, which has become one of the most iconic figures in the history of computer games.
Computer games are like any other form of media and entertainment - you have to exercise some moderation. In the same way you can invest a lot of time in a computer game, you can invest a lot of time in watching TV or browsing the Web. So it's an issue of recognizing that this is something you should consume in moderation.
Since Stark had come back from the Otherworld, he'd been too weak and out of it to do much more than eat, sleep, and play computer games with Seoras, which was actually a super weird sight, it was like high school meets Braveheart meets Call of Duty.
Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
I treat business a bit like a computer game. I count money as points. I'm doing really well: making lots of money and lots of points.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
I'm doing the same thing and it's a hundred times bigger and a hundred times better. So if your going to make a computer game off a movie, is it going to be like "Avatar" where it's going to be a prequel before Jake even got to the planet. You've got to be smart because audiences demand that.
Indeed, being a beginner is very difficult right now. Book publishers are in a crisis, sales are dwindling, and publishing houses are losing money, doing their best to survive. It's a sign of the times, the emergence of new kinds of entertainment -- there's nothing we can do about it. I don't think books will perish for good. They could become less widespread, though, falling even further behind movies and computer games. But we shouldn't be afraid of this, because books will always remain the entertainment of choice for intelligent people, of whom there are still many in this world.
If you look at the whole world now it's just computer games, graphic novels, film, TV spinoffs, spinoffs of spinoffs like Deadpool spinning off of Wolverine. So I think that any kind of smart producer looks at all of those bases. Once it comes down to the integrity of it audiences are very smart, they smell that they're just kind of being played.
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative
I get up every day and work in the morning. I have my coffee and get to work. On good days I look up and it's dark outside and the whole day has gone by and I don't know where it's gone. But there's bad days, too. Where I struggle and sweat and a half hour creeps by and I've written three words. And half a day creeps by and I've written a sentence and a half and then I quit for the day and play computer games. You know, sometimes you eat the bear and sometimes the bear eats you. [Laughs]
Video games and computers have become babysitters for kids.
Read to your children Twenty minutes a day; You have the time, And so do they. Read while the laundry is in the machine; Read while the dinner cooks; Tuck a child in the crook of your arm And reach for the library books. Hide the remote, Let the computer games cool, For one day your children will be off to school; Remedial? Gifted? You have the choice; Let them hear their first tales In the sound of your voice. Read in the morning; Read over noon; Read by the light of Goodnight Moon. Turn the pages together, Sitting close as you'll fit, Till a small voice beside you says, "Hey, don't quit.
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.
We've kind of grown up in a post-Star Wars era, and what Star Wars did to cinema, in terms of an explosion of that kind of blockbuster culture. It's thrown up a generation of geeks. With the evolution of computer games and the Internet, that's all impacted on us as a generation, and affected the creative element of that generation enormously. So whereas the different schools of filmmaking...
Nowadays, it is possible to perform various forms of Low-Impact listening via the telephone. The advent of technological advances such as computer games and online services (like ones that let you check stocks) have enabled Low-Impact listeners to endure family phone calls much longer than in the past. Dangers include mouse clicks, heavy typing, or a sudden loud buzzer that goes off when you have finished Boggle.
~I don't always have a lot of energy, but my kids almost always revitalize me. Of course like any working mom, sometimes I'm guilt-ridden. I think I should be sitting down doing an educational computer game with Carrie or taking Ellie to the Metropolitan Museum of Art. These kids are such sponges, and I should be taking advantage of that.~
...as absurd and dishonest as claiming that the trouble with computer games is that they stop people watching television.
Even today, when an Aboriginal mother notices the first stirrings of speech in her child, she lets it handle the "things" of that particular country: leaves, fruit, insects and so forth. "We give our children guns and computer games," Wendy said. "They gave their children the land."
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