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This virtual reality stuff is the technological equivalent, really, of psychedelics.
Sep 18, 2025
I like live audiences, with real people - virtual reality is no substitute.
If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
It's not virtual reality until you can be tortured to death in it.
How did you . . . pass the time?’ Sunday asked. ‘You couldn’t just ching out of it, could you?’ ‘We had a different form of chinging,’ Eunice said. ‘An earlier type of virtual-reality technology, much more robust and completely unaffected by time lag. You may have heard of it. We called it “reading”.
The real tight interface is between the book and the reader-the world of the book is plugged right into your brain, never mind the [virtual reality] bodysuit.
Virtual Reality is going to be an important technology. I am pretty confident about this.
Virtual reality has nothing on Calvin.
A lot of [George Saunders] early stories now feel prophetic. Take the recent election [of Donald Trump]. Historians in 100 years might write about it as being the first internet election, in which what happened was actually an expression in the real world of a virtual reality. And you've been writing about that subject for a while.
It is possible to build a virtual-reality generator whose repertoire includes every possible environment.
Some people prefer to see the game in the television than to go to the stadium. With virtual reality this will go to be worse, but at the end the "real" reality will win, because a virtual meal is not the same thing as a real one!
These new technologies try to make virtual reality more powerful than actual reality, which is the true accident. The day when virtual reality becomes more powerful than reality will be the day of the big accident. Mankind never experienced such an extraordinary accident.
To someone like Zurbaran, who paints still lifes, lemons and pears are the objects of art. But to the electronics engineer who works on the technologies of virtual reality, the whole reality has become the object of art, with a possibility to substitute the virtual with the real.
There may be a jump on electronic LSD with virtual reality, and the problem just with saying LSD, enough time has gone by that there is no distinction between psychedelics and other drugs.
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were doing this 40 years ago! Disneyland is virtual reality.
Does the ‘Paranormal’ lie within the margins between the ‘Metacosm’ [a larger reality beyond the macro/microcosms consisting of 10 dimensions or more] and the virtual reality established by the digital simulation?
Objects and their functions no longer had any significance. All I perceived was perception itself, the hell of forms and figures devoid of human emotion and detached from the reality of my unreal environment. I was an instrument in a virtual world that constantly renewed its own meaningless image in a living world that was itself perceived outside of nature. And since the appearance of things was no longer definitive but limitless, this paradisiacal awareness freed me from the reality external to myself. The fire and the rose, as it were, became one.
Buzzing at the Sill is from a Theodore Roethke poem called "In a Dark Time." I'd heard a small part of it in a play, a sort of sci-fi play about morality in a virtual reality universe. Nothing to do with the book precisely, but it was a great play.
As I currently explore things like augmented and virtual reality, I constantly bring us back to actual bodies in space, real dancers that have physical manifestations not just phantoms that exist in digital space.
Cyberspace is an accident of the real. Virtual reality is the accident of reality itself.
Crucial to science education is hands-on involvement: showing, not just telling; real experiments and field trips and not just "virtual reality".
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.
The creation of a virtual image is a form of accident. This explains why virtual reality is a cosmic accident. It's the accident of the real.
There are certain ways, narrative forms, that do not function as a continuation, for example, of 3D movies. You see, what is obvious to me is virtual reality or immersive 360 degrees virtual reality is not somehow a part of 3D movies, and it is not a new form of video games, it's neither, it is something completely new, something different, and nobody has come up yet with real convincing content.
I am making an Enlightenment Capsule for the audience to meditate inside - virtual reality in which people can experience ancient ideas from the East... But I'm not interested in using ancient things; rather I want to connect them with contemporary life through the technology we have now.
Virtual reality might be able to give you a way of doing hands-on to construct ideas in a computer.
There was a very consistent creation of a virtual reality, and eventually it collided with our old-fashioned, ordinary reality.
I have been around military technology people a lot because of my role in virtual reality I've seen weapons from conception to implementation. And there is an extraordinary gadget lust that drives the military. So it's possible that war is just the ultimate expression of creativity.
I have a feeling Virtual Reality will further expose the conceit that 'reality' is a fact. It will provide another reminder of the seamless continuity between the world outside and the world within, delivering another major hit to the old fraud of objectivity. 'Real,' as Kevin Kelly put it, 'is going to be one of the most relative words we'll have.'
Looking at virtual reality through computer screens, video game screens, and above all television screens is a denial of personality development. It's a denial of socialization, of expansion of vocabulary, of interaction with real human beings.
Today, the best way to communicate with someone is still face-to-face. Virtual reality has the potential to change that, to make it where VR communication is as good or better than face-to-face communications, because not only do you get all the same human cues as real-world communication, you basically suspend the laws of physics, you can do whatever you want, you can be wherever you want.
In fact, one reason I am interested in developing things in virtual reality is that they're so fascinating. I can come up with problems that are harder than warfare to take up people's time.
I think that cinema and television have nothing in common. There is a breaking point between photography and cinema on the one hand and television and virtual reality on the other hand.
Virtual reality is a self-created form of chosen reality. Therefore it exists.
A myth is a fantasy, a preferred lie, a foundational story, a hypnotic trance, an identity game, a virtual reality, one that can be either inspirational or despairing. It is a story in which I cast myself; it is my inner cinema, the motion picture of my inner reality - one that moves all the time. No diagnosis can fix the myth, no cure can settle it, because our inner life is precisely what, in us, will not lie still.
Art is the principal way in which the human mind has tried to remake the world in a way that makes sense. The carefully edited, slow-motion, action replay of a rugby tackle, a car crash or a sex act has more significance than the original event. Thanks to virtual reality, we will soon be moving into a world where a heightened super-reality will consist entirely of action replays, and reality will therefore be all the more rich and meaningful.
The simulator is the stage in-between television and virtual reality, a moment, a phase. The simulator is a moment that leads to cyberspace, that is to say, to the process because of which we now have two bottles instead of one. I might not see this virtual bottle, but I can feel it. It is settled within reality. This explains why the word virtual reality is more important than the word cyberspace, which is more poetic.
It's too late by the way, with virtual reality. You can't put the genie back into the bottle.
Commentators frequently blame MMORPGs for an increasing sense of isolation modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world is in important ways more authentically human than the real world. It gives us back community, a feeling of competence, and a sense of being an important person whom people depend on.
Movies both reflect and create social conditions, but their special charm is to offer fantasy clothes as virtual reality, a world where people consume without the tedium of labor. Characters float in a world where the bill never comes due ... and we wonder why we're a debtor nation!
The telephone is virtual reality in that you can meet with someone as if you are together, at least for the auditory sense.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
The technologies of virtual reality are attempting to make us see from beneath, from inside, from behind... as if we were God.
A whole new series of technologies like biotechnology, virtual reality, and super-computerization are appearing now that are leading us away from our nature-based roots.
The aliens on this planet are also attempting to clone or replicate the human form artificially. Their original form, being humanoid, cannot pass the field that was established around the Earth. But if they can clone or cybernetically change their forms, it may help their designs. This is why virtual reality, cybernetics, cloning, and nanotechnology are in vogue today.
Within 25 years, virtual reality meetings will be essentially transparent to being there in person. Once we can do this, the idea of climbing into an aircraft, and burning up huge quantities of fossil fuels to propel our bodies and briefcases full of papers, will seem absolutely backward.
Virtual reality is just air guitar writ large.
'Traveling While Black' is about empathy, what African Americans experience in traveling throughout America, and how it hasn't changed that much from the past. If it can be experienced in virtual reality, then perhaps some empathy can be gained.
Virtual Reality is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
If you're having a very high-adrenaline, high-movement experience in virtual reality and then all of a sudden you're back in your office, that disconnect is pretty notable.