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When I did Yoda, me and three other people worked our asses off, and I was sweating every single day, it was tough as hell. Now that it's CGI, 24 people work on Yoda, and I get all the credit -- I do nothing.
Sep 25, 2025
Sometimes people come in as a director, and they just want the result, and they barely want that to tell you the truth. Sometimes directors barely talk to the actors; they are so focused on the cinematic elements of the movie, getting the shot and getting the lighting right or getting the CGI effects right and all of that, and they just trust that you are just going to do what you do.
You can't see any movie nowadays really without it having some sort of CGI treatment, albeit whether it's a creature or an environment, something like that. To make a point, sort of poetically in that case, but clearly it was a drama and how do you approach it? Well, I think what you're supposed to do is what the text dictates. What you bring to it and everything you need to know should be there, and pay attention to your director.
I think there is a certain charm to the hand drawn image that I like. My problem with CGI is that it's so rich in texture that my eyes actually get tired. Everything is in focus down to the littlest leaf.
[There, in War Horse] very little CGI. What happened there - because the horse was running very close to the trench, we had a rider. So in few instances, we had a rider dressed in a green suit. The rider would guide the horse through the frame, and through CGI [we removed] the rider. But that's about it.
It's always fun when you're doing the CGI stuff, to actually get to work with someone who is real, who's there.
Even if I had $200 million, I’m very wary of overusing CGI. I think it’s a great tool and it can be used really effectively, but I feel like it does tend to be overused and especially in sci-fi stuff.
We tried to do Yoda in CGI in Episode I, but we just couldn't get it done in time. We couldn't get the technology to work, so we had to use the puppet, but the puppet really wasn't as good as the CGI. So when we did the reissue, we had to put the CGI back in, which was what it was meant to be.
I once said that CGI makes you less inventive. At the time I was bemoaning the loss of the practical stunt. If a stunt can be done practically and safely, I'd rather do it old-style.
I really love a challenge, but in 'Downton' it was really hard going because there's no CGI - what you see is what you get. These were real explosions right in front of our faces, and you just had to make sure that you cleared out of the way.
With some CGI, I think the brain slightly perceives that things aren't real. There's no gravity, the light's not quite real, the shadows aren't quite real.
It's been about 15 years, and I've never really worked seriously in CGI and I thought that here was an opportunity to do the kinds of things that I was not able to do on Ghostbusters.
Why has Scandinavia been producing such good thrillers? Maybe because their filmmakers can't afford millions for CGI and must rely on cheaper elements like, you know, stories and characters.
I think audiences have hit the wall with CGI and special effects. They have seen so many over-the-top events that they can't suspend disbelief.
I love CGI if it's invisible. I don't like it when it's there and obvious.
Considering all the legal hassle child stars can be, I won't be surprised when they are phased out by CGI children voiced by adult actors.
CGI means, just to be clear, creating any type of image with a computer. Basically, starting off with nothing, or with images and manipulating them. The way we did it, everything was actual photographed images. A lot of that stuff was shot through a microscope of chemical reactions, yeast growing, lots of weird things, by Peter Parks. We put it into a computer and collaged it, manipulated it. Meaning we digitally shaped it to fit with other images. But there was no computer-generated imagery at all.
I think the difference is that Angelina didn't need any CGI enhancement and I did! You can't really think about some things too much, you just get on with it and do it. It's about the way you move and the way you sound.
There's a reason people use CGI: it's cheaper and faster. I hate that.
Working with CGI is more like doing theater where your sort of imagining things. I didn't experience it as restrictive.
I'm not a big fan of CGI. I'm not a fan at all, unless they use it in a way that doesn't call attention to itself.
With the CGI, suddenly there's a thousand enemies instead of six - the army goes off into the horizon. You don't need that. The audience loses its relationship with the threat on the screen. That's something that's consistently happening and it makes these movies like video games and that's a soulless enterprise. It's all kinetics without emotion.
The quality of CGI, audiences are now so used to it. They don't know what is CGI and what is real.
When I first read Lord of the Rings I wanted to see a film of it. But at that time the technology wasn't there, there was no such thing as CGI.
If you always want to look relevant, just be CGI-prepared.
Every time you see an interior, where somebody has a cockpit, is the real existing thing. Every time you see the exterior zooming by, it's completely CGI.
I'm a big believer in just using CGI to polish what you get on camera.
You can't just do cheap CGI and think that's going to work. It doesn't.
The nature of the movies is different than it was five years ago, and they're all driven by the possibilities of CGI, which means you can make anything happen on screen that you can possibly desire.
What's happened with computer technology is perfectly timed for someone with my set of skills. I tell stories with pictures. What I love about CGI is that if I can think it, it can be put on the screen.
I feel that so many sci-fi films and films in general have just become really dependent on and addicted to CGI, and that some of the big CGI films of the summer, you see these effects that look like crap. You don't know if you're watching a cartoon or something that's real. And I didn't want to fall into that trap. I really thought there was a way to use a lot of these old techniques to do some new and really neat stuff.
I think CGI is interesting but it's too expensive and limiting in terms of what you can do shot-by-shot.
Actually I think CGI has the potential to equal or even surpass what the human hand can do.
Because I'm CGI, [John Swartz] gave me a role of an Imperial pilot in one scene, so I had a day where I was on camera dressed as a black suit and a little cap that they wear.
Sometimes big budget means explosions! CGI! CGI, the possibilities are so limitless that it begins to be impractical. I'm more interested in the kinds of movies where the science fiction world has a set series of rules and you operate in it because of, maybe, constraints in the budget.
I think sometimes big budget means explosions! CGI! CGI, the possibilities are so limitless that it begins to be impractical.
The vast majority of the CGI budget is labor.
CGI has fully ruined car crashes. Because how can you be impressed with them now? When you watch them in the '70s, it was real cars, real metal, real blasts. They're really doing it and risking their lives.
These days, you'd probably shoot it in the daylight and manipulate it in the post. That's [how] most people would do it. [I did the same thing with] with 'Diving Bell and the Butterfly'. No CGI. It's all live photography. And I like that, it's very challenging and exciting to be able to do that.
CGI has a lot of backlash now. I think it's just because there are so many people doing it. It's a tool and it's only as good as the people behind it.
I love scuba diving. I'm an avid diver. And, there's this beautiful world that's more incredible than any CGI film we could ever make, that we're destroying, for what? It's heartbreaking to me.
What you see is what you see.
What you see is what you get.
As far as CGI and hand-drawn animation, I consider them both nothing more than tools for drawing pictures, the same as crayons or oils. Which is why, to me, the most important thing is what it is you are drawing, and in the themes that I depict, I think hand-drawing is the most effective.
On MTV, the dialogue can be a little darker, more interesting and edgy... the animation is just phenomenal. It's a CGI program that's doing all the animation.
I just don't think CGI is up to manipulating the human face yet. I feel like you can get away with it with aliens or monsters or something that's intentionally foreign, but I have yet to see anything digital to do with the human face that doesn't just look ridiculous.
If you can make a good picture that actually has some substance, that's doubly good nowadays 'cause most everybody else is trying to address how many CGI plates we're gonna do, what little being is gonna come in from another asteroid.
If you take my performance or my understanding of the role and my appreciation for story and then dress it in CGI, that I guess becomes an action film.
We see films all the time, whether they have access to all kinds of intellectual property or artifacts, and the one thing that they don't get is story. So I think whether you're talking about a biopic or an action film or a science-fiction film that has all the CGI in the world, if you're not trying to connect with an audience, it doesn't really matter.
I think about the period of, like, the '70s and early '80s where nobody had money to make big movies and there was no CGI or anything like that and people had to get super creative. And then, you know, when you've got somebody who can paint you any picture on a computer and you get hundreds of millions of dollars to make a movie, its almost like the creativity diminishes somewhat.