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We are not intimidated by the size of the armies, or the type of hardware the US has brought.
Sep 10, 2025
We start to try to live in tomorrow and the future, and start to think about what we build today as a stepping stone to graduate users.
It turned out that building mobile software was a lot more like building hardware... where you had 1 shot and you had to get it right, right out of the gate.
I don't worry about great visuals that they showed that weren't actually running on real hardware. It doesn't matter. Gamers don't make their purchase decisions based on movies that were shown in May for products that come out in March.
The computer does things that can't be done with hardware, like freezing sounds.
Technology is an inherent democratizer. Because of the evolution of hardware and software, you’re able to scale up almost anything. It means that in our lifetime everyone may have tools of equal power.
I've never made the separation between, say, the museum and the hardware store. I mean, I enjoy both of them, and I want to combine the two.
Technology no longer consists just of hardware or software or even services, but of communities. Increasingly, community is a part of technology, a driver of technology, and an emergent effect of technology.
Adding hardware to any computer is hard. The reality is, you're sticking in disks, trying to run installers. We do a very sophisticated installation and de-install but it's invisible to the user and happens almost instantaneously.
Something we have to remember is that everything about the internet is interconnected. All of our systems are not just common to us because of the network links between them, but because of the software packages, because of the hardware devices that comprise it. The same router that's deployed in the United States is deployed in China.
Radical changes of identity, happening suddenly and in very brief intervals of time, have proved more deadly and destructive of human values than wars fought with hardware weapons.
Hardware is easy to protect: lock it in a room, chain it to a desk, or buy a spare. Information poses more of a problem. It can exist in more than one place; be transported halfway across the planet in seconds; and be stolen without your knowledge.
There's no other company that could make a MacBook Air and the reason is that not only do we control the hardware, but we control the operating system. And it is the intimate interaction between the operating system and the hardware that allows us to do that. There is no intimate interaction between Windows and a Dell notebook.
What we believe is going to be very important is the delivery of traditional software and services and hardware over the Net. That's a form of electronic marketplace.
A lot of people want to have market share numbers, lots of users, because that's how they view their self worth. For me, one of the most important things for Linux is having a big community that is actively testing new kernels; it's the only way to support the absolute insane amount of different hardware we deal with.
The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea.
You have to give credit where credit's due. Steve [Jobs] has been probably the single hardware/software forward-looking thinker and executor in our lifetime as an individual. He's quite a brilliant innovator.
Cooperation is just like two pagodas - one hardware and one software. Combined, we can take the leadership position in the world.
Think about where does this stand in the experience continuum that you've been imagining, where the world's going to go.
Its more about conception and touch and spirit and soul than whether my hardware was in place.
Just remember: you're not a 'dummy,' no matter what those computer books claim. The real dummies are the people who-though technically expert-couldn't design hardware and software that's usable by normal consumers if their lives depended upon it.
Software gets slower faster than hardware gets faster.
Computers make it easier to do a lot of things, but most of the things they make it easier to do don't need to be done.
I have a daily call thats 2.5 hrs with the entire team: from materials, sourcing, manufacturing, design, sensor, firmware... mechanical engineering - all together and they all have to sit through each other's updates... but then understand what those tradeoffs are and I sort of force that communication.
Here's the problem, when you're stargazing on a mountain top you are partially oxygen-deprived and you're in command of million dollars worth of hardware. So as much as I would like to sip wine under the stars, it's contraindicated in the instructions on operating telescopes.
I might not come home with hardware, but I'm winning.
I'm going to hold onto my Blu-ray collection because I really think it's hardware and it's important. I don't want to live in a cloud, all my life.
Governments that invest billions in new hardware still find it hard to accept that they might benefit just as much from systematic innovation in such things as child development or cutting crime.
If I won the lottery I'd start a charity that helped little family hardware stores, cobblers and fruit shops open in city centres.
Unbreakable is a little bit Starship Troopers and a little bit Esmay Suiza, with a dash of Firefly for flavor. W. C. Bauers gives us everything we want in our military science fiction, but never allows the hardware and action to overshadow Paen and everyone else caught in the crossfire.
If a politician isn't perfectly comfortable with the idea of his average constituent, any man, woman, or responsible child, walking into a hardware store and paying cash -- for any rifle, shotgun, handgun, machinegun, anything - without producing ID or signing one scrap of paper, he isn't your friend no matter what he tells you.
Even philosophers who did not mind psychology, claimed the brain was irrelevant because it was the hardware, and we only need to know about the software.
I would say that hardware is the bone of the head, the skull. The semiconductor is the brain within the head. The software is the wisdom and data is the knowledge.
For a business plan written when the hardware was a wire-wrapped board and the software was three demos on a graphics substrate, it was pretty close.
Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.
Winning is not about headlines and hardware [medals]. It's only about attitude. A winner is a person who goes out today and every day and attempts to be the best runner and best person he can be. Winning is about struggle and effort and optimism, and never, ever, ever giving up.
Hardware: This is the part of the computer that stops working when you spill beer on it.
While it is becoming increasingly obvious that the fundamental architecture of a system has a profound Influence on the quality of its human factors, the vast majority of human factors studies concern the surface of hardware (keyboards, screens) or the very surface of the software (command names, menu formats).
There is more to military units than hardware. There is the character of the unit's personnel: their strengths, experience, and knowledge, their ability to get along and work together amid the horrors of the battlefield. There is an almost undefinable quality. That quality is the Marine Corps' secret weapon. Their edge. That quality is their ethos.
Some day, on the corporate balance sheet, there will be an entry which reads, "Information"; for in most cases, the information is more valuable than the hardware which processes it.
Most of my colleagues go on backpacking trips when they have to do some thinking. I go to a good hardware store and head for the oiliest, dustiest corners... If they're really good, they don't hassle me. They let me wander around and think. Young hardware clerks have a lot of hubris. They think they can help you find anything... Old hardware clerks have learned the hard way that nothing in a hardware store ever gets bought for its nominal purpose. You buy something that was designed to do one thing, and you use it for another.
I use a laptop more as a tool, as sort of the central artery. Everything goes through the digital audio card of my computer, but if I had my druthers I'd do everything in dedicated hardware.
The hardware and the software used in the Breakthrough project will be compatible with other telescopes around the world, so they too can search for intelligent life.
The original AMD GCN architecture allowed for one source of graphics commands, and two sources of compute commands. For PS4, we've worked with AMD to increase the limit to 64 sources of compute commands - the idea is if you have some asynchronous compute you want to perform, you put commands in one of these 64 queues, and then there are multiple levels of arbitration in the hardware to determine what runs, how it runs, and when it runs, alongside the graphics that's in the system.
My first operating system project was to build a real-time system called RSX-11M that ran on Digital's PDP-11 16-bit series of minicomputers. ... a multitasking operating system that would run in 32 KB of memory with a hierarchical file system, application swapping, real-time scheduling, and a set of development utilities. The operating system and utilities were to run on the entire line of PDP-11 platforms, from the very small systems up through the PDP-11/70 which had memory-mapping hardware and supported up to 4 MB of memory.
[Apple and RIM] are probably restricted, in some sense, to a certain maximum. ... If you want to reach more people than that, you sort-of have to separate the hardware and the software issue.
The suddenness of the leap from hardware to software cannot but produce a period of anarchy and collapse, especially in the developed countries.
With our present knowledge, we can respond to the challenge of stellar space flight solely with intellectual concepts and purely hypothetical analysis. Hardware solutions are still entirely beyond our reach and far, far away.
Adapting old programs to fit new machines usually means adapting new machines to behave like old ones.
Our first-party devices will light up digital work and life. Surface Pro 3 is a great example -- it is the world's best productivity tablet. In addition, we will build first-party hardware to stimulate more demand for the entire Windows ecosystem. That means at times we'll develop new categories like we did with Surface. It also means we will responsibly make the market for Windows Phone, which is our goal with the Nokia devices and services acquisition.