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I went and studied graphic design, because it seemed to me that advertising is more honest - the image actually has a function. But once I started on that, I realized that was really boring.
Sep 10, 2025
The graphic novel form really interests me and I like the freedom that format offers.
I think reading has got so many more enemies now that graphic novels have kind of flipped over to that side.
The graphic emphasis placed on those first lines is rather hard to square with the proposition that the monument expresses no particular religious preference.
Just in terms of being able to be a professional artist, but also it's nice to not have to dread introductions. "What you do for a living?" It used to be easier just to tell people that I was a magazine illustrator than try to explain that I did comics, but not the kind of comics that they were used to, and no, it's not pornography, etc. And now people even of our parents' generation are familiar with the term "graphic novel," which is kind of amazing.
I don't believe in using too much graphic violence, although I've done it. It's better to be suggestive and to allow the viewer to fill in the blanks in their minds.
Cartooning is completely different from other media: it is closely related to film and prose, other narrative forms, but the skills needed to realize a story are very different, and include not only drawing and writing dialogue and narration, but graphic design and the ability to depict time passing visually. It's a whole suite of skills that has to go into making a comics page, skills that are quite distinct from those that go into writing a page of prose, or making a film.
I've always considered myself a graphic artists - a draftsman - as opposed to a typist. I do still work on a drawing table. At times drawing on a computer feels like I'm drawing on an Etch-a-Sketch.
It was 4 or 5 years into my first design job before the idea of doing graphic design on computers started taking hold. I started working in 1980, the Macintosh was introduced in 1984, then the real desktop publishing only started coming around in 85-86, but it wasn't really until the end of the decade that the transition became irresistible.
There are many people who get beat up, who suffer, who are victimized, and then they sit down to write and they write crap. How many of these graphic novels over the years are from really talented people? Most of them actually, if you look at them, are self-pitying confessionals about "poor me".
I love the idea of engaging the object, whether it be architecture or a piece of good graphic design, or a good painting, or piece of sculpture, or even a piece of industrial manufactured object. A piece of engineering can be quite beautiful, too, or a photomicrograph, or a cosmic photograph. We're physical beings and why deny that. So in that sense, it's very sensual to have an object that has the power to communicate some emotion or a state or give you some sense.
I see graphic design as the organization of information that is semantically correct, syntactically consistent and pragmatically understandable.
The R.I.P.D. picture is like a graphic novel, I guess. I don't know if it's like a typical kind of comic book. But there is great source material for those kinds of films.
Graphic novels and comic books offer an easy foothold into that world, and screenwriters and studio execs gravitate toward those, because I think they can see it all right there. It's like, "Here's what the movie looks like."
You start to get nervous when the value of a comic book or graphic novel is relative to the achievements of some other medium.
I have to read comic books all first, because now when you get into graphic novels, they are definitely in deep graphic.
I always loved comic books and I'm still a great fan of the graphic novel.
The difference between closing or opening your eyes is the choice between the imagined vs real. Blinking is only human.
A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.
Considering my specialization in architecture, I'm not surprised that the first graphic novel to thoroughly engage, not to say captivate, me is Chip Kidd and Dave Taylor's 'Batman: Death by Design.'
It's a lonely world, being independent, and they can come away with the idea that if Lloyd Kaufman can make movies with people getting their heads squashed, with hard-bodied lesbians, women masturbating with pickles, graphic diarrhea, and singing and dancing chicken zombies - if he can do that for 40 years and put his kids through Yale, Columbia, and Duke - if that idiot can do it, anybody can do it.
What happened I think on Sept. 11 was we were given graphic and clear evidence that things had changed.
I guess I consider myself a cartoonist first, though I was "trained" as a painter/printmaker/sculptor. If there's still any resistance to cartooning in the nuts-and-bolts world of acquiring the means of survival, it's probably mostly on the pay scale. If graphic novels are selling really well and are "growing the book market" or whatever it is a businessman would say about them, I don't see it in the remuneration offered by some of the publishers.
As you know, transforming such a big book [The Gunslinger Born] into graphic novel format is really a process of translation.
In the beginning I was really, really lean. For the longest time I did it all. I played every hat. I was in the factory, doing the graphic design, the photography, the selling - literally everything. I saved money doing what I could myself. It was hard but I learned. I learned that nobody's better than you to get your business off the ground. The experience you get is priceless.
Tradition, history and respect; that kind of qualities I admire, that I want to see preserved. Time is the only commodity that matters. Being successful doesn't make you manage your time well; managing your time well makes you successful. Goals, Priorities, and Planning. Why am I doing this? What is the goal? Why will I succeed? What happen if I chose not to do it? 'Good judgement comes from experience, experience comes from bad judgement'.
As we become more mature we will learn to master the interplay between the past and the present and not be so self-conscious of our rejection or acceptance of tradition. We will not make the mistake that both rigid modernists and conservatives make, of confusing the quality of form with the specific forms themselves.
If you look at the whole world now it's just computer games, graphic novels, film, TV spinoffs, spinoffs of spinoffs like Deadpool spinning off of Wolverine. So I think that any kind of smart producer looks at all of those bases. Once it comes down to the integrity of it audiences are very smart, they smell that they're just kind of being played.
My platform has been to reach reluctant readers. And one of the best ways I found to motivate them is to connect them with reading that interests them, to expand the definition of reading to include humor, science fiction/fantasy, nonfiction, graphic novels, wordless books, audio books and comic books.
Graphic novels might really speak to one child who's struggling with the other kinds of reading and might help them discover that storytelling is joyful and personal and illuminating. They might find your way in auditorily by listening to audio books in the car instead of playing Game Boys or watching DVDs.
Graphic design, which evokes the symmetria of Vituvius, the dynamic symmetry of Hambidge, the asymmetry of Mondrian; which is a good gestalt, generated by intuition or by computer, by invention or by a system of coordinates, is not good design if it does not communicate.
Asymmetry is the rhythmic expression of funtional design. In addition to being more logical, asymmetry has the advantage that its complete appearance is far more optically effective than symmetry.
My real background was in art studies. At the beginning I was a painter, then I was this graphic designer, then I became an illustrator, then I was a comic artist. But for me it's a different way of expression, a different field of art. They're not separated; everything for me is related.
It has become a cliché to announce that 'we live in a remix culture'... What was referred to in post-modern times as quoting, appropriation, and pastiche no longer needs any special name. Now this is simlpy the basic logic of cultural production.
This is the launch of the Doctor Strange film interpretation, of - in my view - a classic, which has been interpreted many times by other graphic artists and this is just our graphic interpretation of The Ancient One. I would say the whole approach is about a kind of fluidity.
I was studying graphic design at the time, when negative scanners and all that stuff was coming out, and you could do it all in your apartment. So I would shoot, make contact sheets, scan all the cool negatives, and make all these zines and books of my photos to give to my friends. I was really into zine- and bookmaking from skate culture.
Graphic design is the fiction that anticipates the fact.
I'm sort of like Jean-Paul Goude, the graphic designer who used to style Grace Jones and shoot all her visuals, just meaning that I use all mediums in one - music, fashion, and art. I'm hitting it from all angles.
In the visual arts, for example, the semiological approach to graphics provides a rigorous analysis of the visual means used by the artist. It defines the basic properties and laws governing the arts and suggests objective criteria for art criticism.
Graphic design is a visual language uniting harmony and balance, color and light, scale and tension, form and content. But it is also an idiomatic language, a language of cues and puns and symbols and allusions, of cultural references and perceptual inferences that challenge both the intellect and the eye.
Today, although as a whole, the industry is still male-dominated, more women are drawing comics than ever before, and there are more venues for them to see their work in print. In the 1950s, when the comic industry hit an all-time low, there was no place for women to go. Today, because of graphic novels, there's no place for aspiring women cartoonists to go but forward.
As a graphic artist, my job on a local paper was creating the advertising as well as working as a journalist on sports and community issues. There are many more jobs I've done in my day, I can't remember them all.
Tightly-plotted, well-researched and beautifully drawn, this book is a real delight. Garen Ewing's mix of engaging characters, exciting old-school adventure, attractive ligne claire artwork and fluid storytelling makes The Rainbow Orchid easily one of the best graphic novels of the year.
Urban public space is a stage for viewing the field of graphic design in its diversity. A mix of voices, from advertising to activism, compete for visibility.
I graduated from school for graphic design, and I started to get into acting class just to get over severe fright. I was an extremely shy person. I could barely say hello to anybody.
For me accessories create and define a woman's personal style. The bag she carries, the watch on her wrist, her jewelry, her sunglasses, her shoes all define a look that is her signature. For Spring 2014, my accessory collections are about a clean, graphic boldness creating a new dimension redefining modern classics.
A tendency toward the abstract is inherent in linear expression: graphic imagery being confined to outlines has a fairy-like quality and at the same time can achieve great precision.
We think about the world in all ways we experience it ; we think visually, we think in sign, we think kinesthetically, we think in abstract term, we think in movement. Creativity is the process of having original ideas that have value.
An old essay by John Updike begins, 'We live in an era of gratuitous inventions and negative improvements.' That language is general and abstract, near the top of the ladder. It provokes our thinking, but what concrete evidence leads Updike to his conclusion ? The answer is in his second sentence : 'Consider the beer can.' To be even more specific, Updike was complaining that the invention of the pop-top ruined the aesthetic experience of drinking beer. 'Pop-top' and 'beer' are at the bottom of the ladder, 'aesthetic experience' at the top.
The art of any propagandist and agitator consists in his ability to find the best means of influencing any given audience, by presenting a definite truth, in such a way as to make it most convincing, most easy to digest, most graphic, and most strongly impressive.